◆ Add()
void TechbloxModdingAPI.App.GameGameEngine.Add |
( |
ref LoadingActionEntityStruct |
entityComponent, |
|
|
EGID |
egid |
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) |
| |
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inline |
◆ Dispose()
void TechbloxModdingAPI.App.GameGameEngine.Dispose |
( |
| ) |
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inline |
◆ EnableScreenshotTaker()
void TechbloxModdingAPI.App.GameGameEngine.EnableScreenshotTaker |
( |
| ) |
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inline |
◆ ExitCurrentGame()
void TechbloxModdingAPI.App.GameGameEngine.ExitCurrentGame |
( |
bool |
async = false | ) |
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inline |
◆ ExitCurrentGameAsync()
IEnumerator<TaskContract> TechbloxModdingAPI.App.GameGameEngine.ExitCurrentGameAsync |
( |
| ) |
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inline |
◆ GetAllBlocksInGame()
EGID [] TechbloxModdingAPI.App.GameGameEngine.GetAllBlocksInGame |
( |
BlockIDs |
filter = BlockIDs.Invalid | ) |
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inline |
◆ GetGameData()
GameSelectionComponent TechbloxModdingAPI.App.GameGameEngine.GetGameData |
( |
| ) |
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inline |
◆ IsTimeRunningMode()
bool TechbloxModdingAPI.App.GameGameEngine.IsTimeRunningMode |
( |
| ) |
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inline |
◆ IsTimeStoppedMode()
bool TechbloxModdingAPI.App.GameGameEngine.IsTimeStoppedMode |
( |
| ) |
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inline |
◆ Ready()
void TechbloxModdingAPI.App.GameGameEngine.Ready |
( |
| ) |
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inline |
◆ Remove()
void TechbloxModdingAPI.App.GameGameEngine.Remove |
( |
ref LoadingActionEntityStruct |
entityComponent, |
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|
EGID |
egid |
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) |
| |
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inline |
◆ SaveCurrentGame()
void TechbloxModdingAPI.App.GameGameEngine.SaveCurrentGame |
( |
| ) |
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inline |
◆ ToggleTimeMode()
void TechbloxModdingAPI.App.GameGameEngine.ToggleTimeMode |
( |
| ) |
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inline |
◆ EnterGame
◆ ExitGame
◆ isRemovable
bool TechbloxModdingAPI.App.GameGameEngine.isRemovable => false |
◆ Name
string TechbloxModdingAPI.App.GameGameEngine.Name => "TechbloxModdingAPIGameInfoMenuEngine" |
◆ entitiesDB
EntitiesDB TechbloxModdingAPI.App.GameGameEngine.entitiesDB |
|
set |
◆ IsInGame
bool TechbloxModdingAPI.App.GameGameEngine.IsInGame = false |
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get |
The documentation for this class was generated from the following file: