Engine for executing general block actions
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EntitiesDB | entitiesDB [set] |
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string | Name = "TechbloxModdingAPIBlockGameEngine" [get] |
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Engine for executing general block actions
◆ BlockExists()
bool TechbloxModdingAPI.Blocks.Engines.BlockEngine.BlockExists |
( |
EGID |
blockID | ) |
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inline |
◆ ConvertBlockColor()
float4 TechbloxModdingAPI.Blocks.Engines.BlockEngine.ConvertBlockColor |
( |
byte |
index | ) |
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inline |
◆ Dispose()
void TechbloxModdingAPI.Blocks.Engines.BlockEngine.Dispose |
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| ) |
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inline |
◆ FindBlockEGID()
EGID? TechbloxModdingAPI.Blocks.Engines.BlockEngine.FindBlockEGID |
( |
uint |
id | ) |
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inline |
◆ GetBlockInfo()
object TechbloxModdingAPI.Blocks.Engines.BlockEngine.GetBlockInfo |
( |
Block |
block, |
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Type |
type, |
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string |
name |
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) |
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inlinepackage |
◆ GetBlockInfo< T >() [1/2]
- Type Constraints
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T | : | unmanaged | |
T | : | IEntityComponent | |
◆ GetBlockInfo< T >() [2/2]
- Type Constraints
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T | : | unmanaged | |
T | : | IEntityComponent | |
◆ GetBlockInfoViewComponent< T >()
ref T TechbloxModdingAPI.Blocks.Engines.BlockEngine.GetBlockInfoViewComponent< T > |
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Block |
block | ) |
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inline |
- Type Constraints
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T | : | struct | |
T | : | IEntityViewComponent | |
◆ GetBodyBlocks()
Block [] TechbloxModdingAPI.Blocks.Engines.BlockEngine.GetBodyBlocks |
( |
uint |
sbid | ) |
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inline |
◆ GetCluster()
Cluster TechbloxModdingAPI.Blocks.Engines.BlockEngine.GetCluster |
( |
uint |
sbid | ) |
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inline |
◆ GetClusterBodies()
SimBody [] TechbloxModdingAPI.Blocks.Engines.BlockEngine.GetClusterBodies |
( |
uint |
cid | ) |
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inline |
◆ GetConnectedBlocks()
Block [] TechbloxModdingAPI.Blocks.Engines.BlockEngine.GetConnectedBlocks |
( |
EGID |
blockID | ) |
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inline |
◆ GetConnectedSimBodies()
SimBody [] TechbloxModdingAPI.Blocks.Engines.BlockEngine.GetConnectedSimBodies |
( |
uint |
id | ) |
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inline |
◆ GetObjectIDsFromID()
ObjectID [] TechbloxModdingAPI.Blocks.Engines.BlockEngine.GetObjectIDsFromID |
( |
byte |
id | ) |
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inline |
◆ GetSimBodiesFromID()
SimBody [] TechbloxModdingAPI.Blocks.Engines.BlockEngine.GetSimBodiesFromID |
( |
byte |
id | ) |
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inline |
◆ Ready()
void TechbloxModdingAPI.Blocks.Engines.BlockEngine.Ready |
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| ) |
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inline |
◆ SetBlockInfo()
void TechbloxModdingAPI.Blocks.Engines.BlockEngine.SetBlockInfo |
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Block |
block, |
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Type |
type, |
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string |
name, |
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object |
value |
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) |
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inlinepackage |
◆ UpdateBlockColor()
void TechbloxModdingAPI.Blocks.Engines.BlockEngine.UpdateBlockColor |
( |
EGID |
id | ) |
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inline |
◆ UpdateDisplayedBlock()
void TechbloxModdingAPI.Blocks.Engines.BlockEngine.UpdateDisplayedBlock |
( |
EGID |
id | ) |
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inline |
◆ UpdatePrefab()
void TechbloxModdingAPI.Blocks.Engines.BlockEngine.UpdatePrefab |
( |
Block |
block, |
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byte |
material, |
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bool |
flipped |
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) |
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inlinepackage |
◆ isRemovable
bool TechbloxModdingAPI.Blocks.Engines.BlockEngine.isRemovable => false |
◆ entitiesDB
EntitiesDB TechbloxModdingAPI.Blocks.Engines.BlockEngine.entitiesDB |
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set |
◆ Name
string TechbloxModdingAPI.Blocks.Engines.BlockEngine.Name = "TechbloxModdingAPIBlockGameEngine" |
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get |
The documentation for this class was generated from the following file: